Play Redux: The Form of Computer Games

简介:
Play Redux是对电子游戏的审美乐趣的雄心勃勃的描述和批判性分析,借鉴了20世纪早期的形式主义理论和文学模型。迈尔斯采用基于认知理论的生物自然主义概念,主张在游戏美学和文本美学之间进行明确划分。
在这项研究的过程中,迈尔斯提出了一些有趣的问题: 电脑游戏中展示的人类游戏机制是什么?这些机制可以建模吗?认知游戏的进化功能是什么,总的来说,这是一件好事吗?旨在作为对当前方兴未艾的,即使不是主导的,游戏研究和游戏的文化和人种学方法的挑衅性纠正,play Redux将引起传播,新媒体和电影学者的兴趣。Play Redux擅长将植根于文学研究,认知科学,游戏研究和其他几个领域的知识传统联系在一起,从而创造了一个逻辑整体。通过这一点,这本书通过指出他们的联系点来为几个学术界提供服务。这显然是对不断发展的学术领域的重要贡献,并且无疑将在未来有关数字游戏和游戏的许多讨论中变得重要。
英文简介:
Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts.
In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film.
Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, thereby creating a logical whole. Through this, the book makes service to several academic communities by pointing out their points of contact. This is clearly an important contribution to a growing academic field, and will no doubt become important in many future discussions about digital games and play
- 书名
- Play Redux: The Form of Computer Games
- 译名
- Play Redux:电脑游戏的形式
- 语言
- 英语
- 年份
- 2010
- 页数
- 194页
- 大小
- 1003.85 kB
- 标签
- 游戏开发
- 下载
Play Redux: The Form of Computer Games.pdf
- 密码
- 65536
最后更新:2025-04-12 23:57:34