Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

简介:

实时渲染 将基本原理与最新技术指导相结合,为三维交互式计算机图形学提供完整的参考。

它将帮助您提高速度和改善图像质量,并了解加速算法和图形 API 的特性和局限性。最新的第四版已更新,包括关于虚拟现实和增强现实的一章,并涵盖了视觉外观、全局照明以及曲线和曲面等新主题。

它适合任何认真对待计算机图形学并希望了解以足够快的速度创建合成图像的算法的人,以便观看者可以与虚拟环境进行交互。

英文简介:

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.

It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.

It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.

书名
Real-Time Rendering, Fourth Edition
译名
Real-Time Rendering, Fourth Edition
语言
英语
年份
2018
页数
1199页
大小
33.85 MB
标签
  • 计算机图形学
  • 游戏开发
  • 下载
    pdf iconReal-Time Rendering, Fourth Edition.pdf
    密码
    65536

    最后更新:2025-04-12 23:58:18

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