Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition

简介:

经过彻底修订的第三版重点介绍了用于在几分之一秒内生成合成三维图像的现代技术。随着可编程着色器的出现,过去几年中出现了各种新算法并不断发展。本版讨论了游戏和其他应用程序中使用的当前实用渲染方法。它还以平易近人的风格为交互式计算机图形学领域提供了一个坚实的理论框架和相关数学。

英文简介:

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

书名
Real-Time Rendering, Third Edition
译名
Real-Time Rendering, Third Edition
语言
英语
年份
2008
页数
1045页
大小
16.63 MB
标签
  • 计算机图形学
  • 游戏开发
  • 下载
    pdf iconReal-Time Rendering, Third Edition.pdf
    密码
    65536

    最后更新:2025-04-12 23:58:18

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