Vector Math for 3D Computer Graphics - An Interactive Tutorial, 4th Revision

Vector Math for 3D Computer Graphics - An Interactive Tutorial, 4th Revision

简介:

这是从计算机图形学角度介绍向量代数和矩阵代数的教程。它涵盖了阅读大学水平的计算机图形学教科书所需的大多数向量和矩阵主题。大多数图形学教材都在附录中介绍这些主题,但通常太短。本教程以更长的篇幅介绍了相同的材料,并附有许多示例。

英文简介:

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.

书名
Vector Math for 3D Computer Graphics - An Interactive Tutorial, 4th Revision
译名
3D 计算机图形学的矢量数学 - 交互式教程,第 4 版
语言
英语
年份
2009
页数
325页
大小
30.08 MB
标签
  • 3D
  • 计算机视觉
  • 计算机图形学
  • 下载
    pdf iconVector Math for 3D Computer Graphics - An Interactive Tutorial, 4th Revision.pdf
    密码
    65536

    最后更新:2025-04-12 23:58:17

    ←Object-Oriented Programming And The Objective-C Language

    →Rebol Programming For The Absolute Beginner