Ray Tracing in One Weekend

简介:
这本非正式的书将带您了解作者关于光线追踪的大部分大学课程。每个小章节都会为光线跟踪器添加一个功能,最后读者可以在书封面上生成图像。给出了基本光线跟踪代码体系结构和C类的详细信息。在一个周末的光线跟踪中,您将构建一个简单的蛮力路径跟踪器。继续光线跟踪: 下周,您将使用边界体积层次 (BVH) 添加纹理、体积 (如雾) 、矩形、实例、灯光和对大量对象的支持。最后,与射线追踪: 你的余生,我们将潜入创建一个非常严重的射线示踪剂的数学。
英文简介:
This informal book takes you through most of the author's university course on ray tracing. Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover. Details of basic ray tracing code architecture and C++ classes are given.
In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH). Finally, with Ray Tracing: The Rest Of Your Life, we'll dive into the math of creating a very serious ray tracer.
- 书名
- Ray Tracing in One Weekend
- 译名
- 一个周末就能完成光线追踪
- 语言
- 英语
- 年份
- 2017
- 页数
- 41页
- 大小
- 3.11 MB
- 下载
Ray Tracing in One Weekend.pdf
- 密码
- 65536
最后更新:2025-04-12 23:54:40