Ray Tracing in One Weekend

Ray Tracing in One Weekend

简介:

这本非正式的书将带您了解作者关于光线追踪的大部分大学课程。每个小章节都会为光线跟踪器添加一个功能,最后读者可以在书封面上生成图像。给出了基本光线跟踪代码体系结构和C类的详细信息。在一个周末的光线跟踪中,您将构建一个简单的蛮力路径跟踪器。继续光线跟踪: 下周,您将使用边界体积层次 (BVH) 添加纹理、体积 (如雾) 、矩形、实例、灯光和对大量对象的支持。最后,与射线追踪: 你的余生,我们将潜入创建一个非常严重的射线示踪剂的数学。

英文简介:

This informal book takes you through most of the author's university course on ray tracing. Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover. Details of basic ray tracing code architecture and C++ classes are given.

In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH). Finally, with Ray Tracing: The Rest Of Your Life, we'll dive into the math of creating a very serious ray tracer.

书名
Ray Tracing in One Weekend
译名
一个周末就能完成光线追踪
语言
英语
年份
2017
页数
41页
大小
3.11 MB
下载
pdf iconRay Tracing in One Weekend.pdf
密码
65536

最后更新:2025-04-12 23:54:40

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