Co-creating Videogames

Co-creating Videogames

简介:

共同创造已经成为一种重要的文化和经济现象。媒体消费者已经成为媒体生产者。这本书提供了对视频游戏行业内新兴的参与性,共同创造关系的丰富描述和分析。它讨论了将这些共同创造关系纳入开发过程的挑战。这本书借鉴了行业内十年的研究,为我们提供了对不断变化和发展的视频游戏世界的宝贵见解。这本书是对视频游戏制作网站的重要访问和精明的分析的罕见组合,抵制简单的答案。他对联合创意数字制作的描述表明,在电子游戏引领文化景观的新经济 (广义上) 中,创造力、不确定性和价值是如何结合在一起的。一个关键的贡献是他愿意认识到自上而下的设计和设计元素,这些元素不可避免地塑造了数字文化生产的看似 “自下而上” 的动态。这本书属于任何对数字时代的文化生产感兴趣或投资的人的书架上。

英文简介:

Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. It discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

This book is that rare combination of significant access to the sites of videogame production and astute analysis that resists easy answers. His account of co-creative digital production shows how creativity, uncertainty, and value combine in the new economies (in the broad sense) that videogames have ushered onto the cultural landscape. A crucial contribution is his willingness to recognize the top-down elements of contrivance and design that inevitably shape the seemingly 'bottom-up' dynamics of digital cultural production.

This book belongs on the bookshelf of anyone interested or invested in cultural production in the digital age.

书名
Co-creating Videogames
译名
共同创作电子游戏
语言
英语
年份
2013
页数
201页
大小
3.83 MB
下载
pdf iconCo-creating Videogames.pdf
密码
65536

最后更新:2025-04-12 23:54:40

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