Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

简介:

这本开放获取的书是对实时渲染感兴趣的任何人的必修课。光线追踪是游戏图形的圣杯,模拟光线的物理行为,为即使是视觉上最强烈的游戏带来实时,电影质量的渲染。光线跟踪也是用于架构应用、可视化、声音模拟、深度学习等的基本算法。你将学到什么:

用于在多个域中开发实时应用程序的最新光线跟踪技术来自已发布使用实时光线跟踪的产品的开发人员和工作室的案例研究。使用各种基于GPU的光线跟踪api (DirectX光线跟踪、Vulkan光线跟踪) 渲染应用程序的指导、建议和最佳实践用于3D图形、虚拟现实、动画等的高性能显卡

英文简介:

This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

What you'll learn:

The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and more

书名
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
译名
光线追踪精华 II:使用 DXR、Vulkan 和 OptiX 实现下一代实时渲染
语言
英语
年份
2021
页数
884页
大小
262.22 MB
标签
  • 计算机图形学
  • 下载
    pdf iconRay Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX.pdf
    密码
    65536

    最后更新:2025-04-12 23:54:40

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