HTML5 Shoot 'em Up in an Afternoon

简介:
了解如何使用Phaser HTML5游戏框架在几个小时内进行简单的自上而下的拍摄。
这本书涵盖了所有的基础知识: 从放置和移动精灵,到管理碰撞检测和单位健康,到建立一个boss战斗。它还涵盖了与游戏开发不直接相关的主题,例如如何设置Phaser开发环境,重构代码以及向公众发布游戏。这本书是在同一时间发生的三件事的结果:首先是我们的HTML5研讨会提出的问题。原来的讲师在最后一刻保释了,我们在寻找替代者时遇到了问题。我们甚至考虑了最坏的情况,削减了动手部分,让我们有一个早上的 “研讨会”,只包括当地游戏行业人士的演讲。巧合的是,在活动开始前几周,我正在和Phaser一起玩。虽然我不是游戏开发人员,但我只有足够的知识来制作一个简单的研讨会,通过HTML5游戏框架介绍基本的游戏概念。最后,我自愿在实际活动开始前不到四天接管了研讨会。
英文简介:
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework.
This book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight. It also covers topics not directly related to game development like how to setup your Phaser development environment, refactoring your code, and releasing your game to the public.
This book was a result of three things that happened to occur around the same time:
First was the problem that came up with our HTML5 workshop. The original lecturer bailed at the last minute and we had problems with finding a replacement. We even considered the worst case, cutting out the hands-on portion leaving us with a morning “workshop” consisting only of talks from people in the local gaming industry.
Coincidentally, I was playing around with Phaser a few weeks before the event. While I am not a game developer, I had just enough knowledge to make a simple workshop to introduce basic game concepts via the said HTML5 game framework. In the end I volunteered to take over the workshop less than four days before the actual event.
- 书名
- HTML5 Shoot 'em Up in an Afternoon
- 译名
- HTML5 下午射击游戏
- 语言
- 英语
- 年份
- 2015
- 页数
- 95页
- 大小
- 5.00 MB
- 标签
- HTML5
- HTML
- 下载
HTML5 Shoot 'em Up in an Afternoon.pdf
- 密码
- 65536
最后更新:2025-04-12 23:54:40