Game Programming lecture note

Game Programming lecture note

简介:

这本书包括课堂讲稿,旨在帮助学生学习适用于游戏编程的基本原则,无论他们使用什么语言来创建游戏。这些原理包括收集来自用户的输入、处理游戏数据以及将游戏对象渲染到屏幕。它是当今视频游戏编程中使用的许多重要算法和技术的详细概述。本书专为熟悉面向对象编程和基本数据结构的程序员而设计,重点介绍在游戏行业中实际使用的实用概念。

英文简介:

This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.

It is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

书名
Game Programming lecture note
译名
游戏编程
语言
英语
年份
2009
页数
312页
大小
2.22 MB
标签
  • 游戏开发
  • 下载
    pdf iconGame Programming lecture note.pdf
    密码
    65536

    最后更新:2025-04-12 23:54:40

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