2D Game Development: From Zero To Hero

2D Game Development: From Zero To Hero

简介:

该项目旨在成为有关游戏设计和开发的知识共享许可机构。除了成为知识的来源之外,该项目还旨在通过收集社区的贡献,教其他人如何制作游戏,解释算法,以及从更有经验的人那里学习技巧和窍门,为每个参与其中的人提供学习体验。这本书包括课堂讲稿,旨在帮助学生学习适用于游戏编程的基本原则,无论他们使用什么语言来创建游戏。这些原理包括收集来自用户的输入、处理游戏数据以及将游戏对象渲染到屏幕。它是当今视频游戏编程中使用的许多重要算法和技术的详细概述。本书专为熟悉面向对象编程和基本数据结构的程序员而设计,重点介绍在游戏行业中实际使用的实用概念。

英文简介:

This project aims to be a Creative Commons Licensed body of knowledge about game design and development.

As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, explaining algorithms but also learning tips and tricks from people who are more experienced.

The book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.

It is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

书名
2D Game Development: From Zero To Hero
译名
2D 游戏开发:从零开始到大师
语言
英语
年份
2019
页数
664页
大小
25.27 MB
标签
  • 游戏开发
  • 下载
    pdf icon2D Game Development: From Zero To Hero.pdf
    密码
    65536

    最后更新:2025-04-12 23:54:40

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